Daniel Guetta
DanielRSG@outlook.com
SUMMARY OF
QUALIFICATIONS
Industry experience:
- Finalized multiple titles
- Models created from concept art and real world reference
- Experienced with both 3ds Max and Maya as 3D tools.
EDUCATION
Art Institute of
Vancouver- Burnaby,
Diploma in Game Art
and Design
Burnaby, BC, 2008
EXPERIENCE
Environment Artist Bron Animation, May 2012-Present
- Responsible for surfacing sets for an up coming animated special.
- One of only two artist assign to surfacing sets.
World
Modeler United Font Games,
March 2012 – May 2012
- Currently working on bug fixing and general polish of open world map.
- Recommended for this job by my former lead at Ubisoft, who also currently works at United Front.
World
Modeler Ubisoft Vancouver,
April 2011 – November 2011
Motion
Sports Adrenaline (PS3/360)
·
Created and textured a significant amount
of models throughout numerous venues
·
I was given Kayak race DLC to create the
look and overall feel of the level. All assets were either created or placed in
the level by me. Level was created in 1 month.
·
Developed a modular system for constructing
foreground buildings in wingsuit race DLC. This increased production and allow
for simple LOD's.
Web design Artist Tekbusters, July 2010 – April 1011
Created
and designed websites
Associate Modeler Ubisoft Vancouver, July 2008 – March
2009
Pure
Futbol (PS3/360)
·
Created a significant amount of models
throughout numerous venues
·
Modeling assets for in-game environments
·
Unwrapping UV’s for diffuse and light maps
·
Simple texture work
Academy of Champions (Wii)
· Modeling and texturing characters
· Creating models for the front end
SOFTWARE SKILLS
Maya
3D
Studio Max
Crazybump
Adobe
Photoshop CS5
Mudbox
|
Adobe Flash CS3
Unreal
Editor
Source
Hammer Editor
Xnormals
Perforce
|