Resume

Daniel Guetta 

DanielRSG@outlook.com


SUMMARY OF QUALIFICATIONS
Industry experience:
  • Finalized multiple titles
  • Models created from concept art and real world reference
  • Experienced with both 3ds Max and Maya as 3D tools.
EDUCATION
Art Institute of Vancouver- Burnaby, Diploma in Game Art and Design               Burnaby, BC, 2008

EXPERIENCE
Environment Artist                                                                                Bron Animation, May 2012-Present
  • Responsible for surfacing sets for an up coming animated special.
  • One of only two artist assign to surfacing sets.  

World Modeler                                                                                       United Font Games, March 2012 – May 2012

  • Currently working on bug fixing and general polish of open world map.
  • Recommended for this job by my former lead at Ubisoft, who also currently works at United Front.


World Modeler                                                                            Ubisoft Vancouver, April 2011 – November 2011

Motion Sports Adrenaline (PS3/360)
·         Created and textured a significant amount of models throughout numerous venues
·         I was given Kayak race DLC to create the look and overall feel of the level. All assets were either created or placed in the level by me. Level was created in 1 month.
·         Developed a modular system for constructing foreground buildings in wingsuit race DLC. This increased production and allow for simple LOD's.

Web design Artist                                                                                                 Tekbusters, July 2010 – April 1011
Created and designed websites

Associate Modeler                                                                               Ubisoft Vancouver, July 2008 – March 2009

Pure Futbol (PS3/360)
·         Created a significant amount of models throughout numerous venues
·         Modeling assets for in-game environments
·         Unwrapping UV’s for diffuse and light maps
·         Simple texture work

Academy of Champions (Wii)
·     Modeling and texturing characters
·     Creating models for the front end

SOFTWARE SKILLS
Maya
3D Studio Max
Crazybump
Adobe Photoshop CS5
Mudbox
Adobe Flash CS3
Unreal Editor
Source Hammer Editor
Xnormals
Perforce